Drive to the amber payphone. Park inside the ring to take the job.
Six locals. One restless city.
Appearance only. Same abilities. Three firearms, grenades and smoke ready.
Original procedural artwork and synthesized audio. Vehicle dynamics inspired by Pat Kerr. Not affiliated with Grand Theft Auto or its creators.
iPhone: use media volume and check Bluetooth output. Test Sound resumes audio after calls or switching apps. Restart Audio rebuilds a stuck audio session.
Esc releases the mouse and pauses.
Boats: the same pedals and steering pad control the helm. COAST reduces throttle. Stop beside a dock and tap LAND to disembark.
Tanks: the aim/fire pad controls the main cannon. Each shot uses a shell, recoils, then reloads. On desktop, move the mouse and click to fire. Garages replenish shells.
Left pad steers. Separate gas and brake pedals control speed; hold brake at rest to reverse. On foot, move with the left pad and push farther to run.
Right pad aims; drag farther to fire. Release it to face your movement again. Empty magazines reload automatically on touch.
Walk or jump off a low dock to swim. E boards a nearby boat/jet ski or pulls up onto a low dock/marked ladder; Space also climbs. E exits a slow boat into the water when no dock is reachable. Weapons stay stowed while swimming. Use Mercer or Market Underpass for the street BELOW Northlink; west/east end ramps reach its upper road. Walk over gear to collect. Keys 4/5 equip grenades/smoke. Aim and click to throw on foot. On touch, cycle WEAPON and drag the aim pad; release before throwing again. Smoke conceals sight, not bullets.
Gamepad: left stick moves · right stick aims · RB fires · RT/LT drive · Y enters/exits · X collects · LB changes weapons · left-stick click reloads.
This game needs WebGPU. Open in a WebGPU-capable browser with hardware acceleration.
Serve the folder locally with python3 -m http.server 8000, then open http://localhost:8000. Shader errors, when present, are shown above rather than hidden.